
Go To Bed is a suspense-driven horror game that plays with your expectations about childhood, routine, and fear of the dark. What begins as a seemingly innocent bedtime routine quickly spirals into a tense battle against the unknown. You play as a child trying to fall asleep—but something is lurking just outside your field of vision. With limited options and time ticking down, you must survive the night by managing light, sound, and movement while your sanity slowly unravels.
Each night starts with familiar steps—brushing teeth, turning off lights, climbing into bed. But the normalcy quickly gives way to unsettling noises, flickering lights, and subtle changes in the room. Go To Bed turns your bedroom into a shifting, hostile environment where something is always watching. You must decide whether to stay still, investigate, or act fast when things start to feel wrong.
Time advances whether you act or not. As each hour passes, the level of threat increases. Randomized events and audio triggers mean no two nights feel exactly the same. The game leans into analog horror techniques—subtle changes, visual static, and dreamlike distortions that make you question what’s real.
As the nights grow longer, your mental state begins to break down. You may see things that aren’t there—or fail to notice things that are. Go To Bed forces you to balance curiosity with caution and rely on instinct more than logic. It’s not about fighting back—it’s about enduring. Each new attempt reveals more of the truth behind the presence haunting your sleep.
Go To Bed delivers a slow-burn psychological horror experience rooted in everyday fears, with each moment building quiet dread toward a sudden, unforgettable climax.