
Who’s at the Door? transforms a simple premise into an unnerving, mind-bending psychological challenge. Alone in a small home, you find yourself caught in a strange cycle: a knock comes, a stranger waits, and you must decide—open the door or keep it shut. Every decision feels urgent, but in this game, appearances are deceiving.
From the first moment you hear that knock, Who’s at the Door? puts you in a tense guessing game. Visitors may be friendly, suspicious, or disturbingly familiar. Some seem to know you far too well, others barely speak at all. The catch? Each interaction might be real, imagined, or something in between. Small details—tone of voice, choice of words, flickers of expression—are the only hints you have to judge their intentions.
The space around you is more than just a backdrop. Lighting shifts unexpectedly, shadows lengthen, and furniture subtly changes position. Sometimes the house itself feels like it’s whispering, warning you not to trust what you see. The effect is deeply unsettling, making you question not only the visitors but your own sanity.
This is not a game about quick reactions—it’s about calculated risk. Accepting the wrong person into your home can have immediate and lasting effects. Turning someone away might close off entire narrative threads. Some visitors will return, holding grudges or offering help depending on your past choices. As you play, patterns emerge—but whether those patterns are real or imagined is for you to decide.
Who’s at the Door? is built for multiple playthroughs. With branching storylines, randomized visitor orders, and multiple endings, no two sessions are exactly alike. Each run reveals new fragments of the overarching mystery, rewarding players who pay attention to the smallest shifts in dialogue or atmosphere.
Every knock could be salvation or doom. Every face could be a friend or a predator. In Who’s at the Door?, the only certainty is that the wrong decision will haunt you. Will you open the door and face what’s outside—or leave it closed and wonder forever?